Your survivor develops an urge to break glass. It builds up over the day and only smashing windows, car windows and windshields brings it down. Every pane you break sets off one of 150 random effects, from glass shards and dust to fireworks, coins, blood rain and full-screen chaos.



- Urge: a moodle-style icon shows how badly you need it. Above 70 you get bored, above 90 sad and stressed, and your survivor mutters about windows.
- Relief: breaking glass lowers boredom, unhappiness and stress. Houses, cars and windshields each count differently.
- Streak: break another pane within 20 seconds and the multiplier over your head goes up; a bar under it shows the time left. Your heartbeat speeds up and the nearest intact window "calls" you. Stop the streak and the urge comes back hard.
- Strength: every pane gives Strength XP (0.25 percent of the next level, up to 1 percent at 5 in a row; the very first pane of a life gives 5 percent).
- 150 effects: a random one on every break, 18 of them grim glass effects, the rest party and horror: fireworks, hearts, confetti, lava, bats, skulls, Matrix rain, black hole, mushroom cloud and 20 that fill the whole screen. Golden windows (about 8 percent) have their own slow-motion sequence and count double.
- Sounds: real glass recordings, a whine that tunes itself as the streak grows, heartbeat, settling shards.
- Counter: total panes broken, under the icon.
- Performance: a particle cap that lowers itself when drawing takes too long, so effects never cost you FPS. Sandbox: urge speed, penalty, relief, streak time, golden chance, party effects, particle budget, Strength values.
Only the breaker sees the effects. Multiplayer: the server validates every break.
Compatibility
| Version | Build 42 |
|---|---|
| Singleplayer | ✔ |
| Multiplayer | ✔ |
| Existing saves | ✔ Can be added |
| Requires | Nothing, works on its own |
| Languages | English, Português (BR), Spanish |
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