What the folder needs
text
Zomboid/Workshop/MiMod/
├── workshop.txt <- title, description, tags, visibility
├── preview.png <- the Workshop image (square, under 1 MB)
└── Contents/mods/MiMod/42/...A minimal workshop.txt:
ini
version=1
title=My Mod [B42]
description=What the mod does, in one or two lines.
description=
description=Each description= line is one line of the description.
tags=Build 42;Food
visibility=publicUploading it
- Launch the game and, from the main menu, go to Workshop.
- Choose Create and update items. The game lists the folders you have in
Zomboid/Workshop/. - Select your mod, check the details and upload it. The first time, Steam may ask you to accept the Workshop subscriber agreement.
- After the first upload, the game adds an
id=line to yourworkshop.txt. Don't delete or change it: it's what links the folder to your Steam page.
Updating without losing anything
- Upload from the same folder, with the same
id=. The same page gets updated, and you keep your subscribers, comments and ratings. - If you upload with a different
id(or none at all), a separate mod gets created. - Before uploading an update, check that the folder has everything in it. On one poster mod we almost uploaded a version without the
.tilesfile, which would have left the posters impossible to hang. - Bump
modversion=inmod.infoand say in the description what changed.
A good mod page
What has worked best for us:
- Title with the name and what it is, in English if you want everyone to find it:
Catimbas - Brand Sneakers, Slides & Crocs [B42]. 128 characters max. - First line: what it does, in one sentence. Lots of people don't read any further.
- A list of what it adds, where to find it in the world, and a compatibility table: Build 42, multiplayer, whether it can be added to an existing save, what it requires, and languages.
- English plus your other languages on the same page, so non-English speakers aren't left out.
- The right tags: always
Build 42, plus the category (Food,Vehicles,Clothing/Armor,Weapons...). - An image that reads at small sizes. The Workshop shows the image tiny: big title and one clear subject.
The description is capped at roughly 8000 characters and uses Steam BBCode: [h2], [b], [list], [table], [url=...].