ProceduralDistributions
FoodGourmet
Lista de loot de Project Zomboid B42 con 54 ítems y 4 tiradas (rolls).
| ID | Nombre | Peso |
|---|---|---|
GlassWine | Copa | 20 |
Brandy | Brandy | 10 |
BookCooking1 | Cocina Vol. 1 | 10 |
Capers | Alcaparras | 10 |
CannedBellPepper | Tarro de pimientos | 10 |
CannedBroccoli | Tarro de brócoli | 10 |
CannedCabbage | Tarro de coles | 10 |
CannedCarrots | Tarro de zanahorias | 10 |
CannedEggplant | Tarro de berenjenas | 10 |
CannedLeek | Tarro de puerros | 10 |
CannedPotato | Tarro de patatas | 10 |
CannedRedRadish | Tarro de rábanos | 10 |
CannedTomato | Tarro de tomates | 10 |
Gin | Ginebra | 10 |
GingerRoot | Jengibre | 10 |
GlassWine | Copa | 10 |
Hotsauce | Salsa picante | 10 |
Olives | Aceitunas | 10 |
Port | Oporto | 10 |
RiceVinegar | Vinagre de arroz | 10 |
Rum | Ron | 10 |
Scotch | Whisky escocés | 10 |
Sherry | Jerez | 10 |
Soysauce | Salsa de soja | 10 |
Tequila | Tequila | 10 |
Vermouth | Vermut | 10 |
Vodka | Vodka | 10 |
Wasabi | Wasabi | 10 |
Whetstone | Piedra de afilar | 10 |
Whiskey | Botella de whisky | 10 |
Wine | Vino blanco | 10 |
Wine2 | Vino tinto | 10 |
Apron_White | Delantal | 8 |
BookCooking2 | Cocina Vol. 2 | 8 |
Paperback_Diet | Libro de bolsillo | 8 |
BookCooking3 | Cocina Vol. 3 | 6 |
BalsamicVinegar | Vinagre balsámico | 4 |
BookCooking4 | Cocina Vol. 4 | 4 |
Hat_ChefHat | Gorro de cocinero | 4 |
Seasoning_Basil | Albahaca (Seca) | 4 |
Seasoning_Chives | Cebollín (Seco) | 4 |
Seasoning_Cilantro | Cilantro (Seco) | 4 |
Seasoning_Oregano | Orégano (Seco) | 4 |
Seasoning_Parsley | Perejil (Seco) | 4 |
Seasoning_Rosemary | Romero (Seco) | 4 |
Seasoning_Sage | Salvia (Seca) | 4 |
Seasoning_Thyme | Tomillo (Seco) | 4 |
BookCooking5 | Cocina Vol. 5 | 2 |
BottleOpener | Abrebotellas | 2 |
Corkscrew | Sacacorchos | 2 |
Flask | Petaca | 1 |
KnifeSushi | Cuchillo para Sushi | 1 |
Bag_PicnicBasket | Cesta de picnic | 0.5 |
IcePick | Picahielo | 0.1 |
Agregar tu ítem a esta lista
lua
local dist = ProceduralDistributions.list["FoodGourmet"]
if dist and dist.items then
table.insert(dist.items, "MiMod.MiItem")
table.insert(dist.items, 2)
endVa dentro de una función conectada a Events.OnPostDistributionMerge. Guía completa de loot → · Todas las listas