ProceduralDistributions
JewelerTools
Project Zomboid B42 loot table with 40 items and 4 rolls.
| ID | Name | Weight |
|---|---|---|
Ring_Left_RingFinger_Gold | Gold Ring | 20 |
DrawPlate | Draw Plate | 20 |
Ring_Left_RingFinger_Gold | Gold Ring | 10 |
SmallGoldBar | Small Gold Ingot | 10 |
SmallSilverBar | Small Silver Ingot | 10 |
DrawPlate | Draw Plate | 10 |
Loupe | Loupe | 10 |
Glasses_SafetyGoggles | Safety Goggles | 10 |
Gloves_Surgical | Surgical Gloves | 10 |
Diamond | Diamond | 8 |
Emerald | Emerald | 8 |
Ruby | Ruby | 8 |
Sapphire | Sapphire | 8 |
CeramicCrucible | Large Ceramic Crucible | 8 |
MetalworkingPliers | Metalworking Pliers | 8 |
Pliers | Pliers | 8 |
Tongs | Tongs | 8 |
Bracelet_BangleRightGold | Gold Bangle | 4 |
Bracelet_ChainRightGold | Gold Chain Bracelet | 4 |
Earring_LoopLrg_Gold | Gold Earrings - Large Looped | 4 |
Earring_LoopMed_Gold | Gold Earrings - Medium Looped | 4 |
Earring_LoopSmall_Gold_Both | Gold Earrings - Small Looped | 4 |
Earring_LoopSmall_Gold_Top | Gold Earrings - Small Looped, Top | 4 |
Earring_Stud_Gold | Gold Earrings - Stud | 4 |
NecklaceLong_Gold | Gold Long Necklace | 4 |
Necklace_Gold | Gold Necklace | 4 |
Pocketwatch | Pocketwatch | 4 |
Hat_DustMask | Dust Mask | 4 |
Kneepad_Left_Workman | Kneepad | 4 |
NoseRing_Gold | Gold Nose Ring | 2 |
NoseStud_Gold | Gold Nose Stud | 2 |
SilverSheet | Silver Sheet | 2 |
Hat_BuildersRespirator | Half Mask Respirator | 2 |
BellyButton_DangleGold | Gold Belly Button Dangle | 1 |
BellyButton_RingGold | Gold Belly Button Ring | 1 |
BellyButton_StudGold | Gold Belly Button Stud | 1 |
GemBag | Pouch | 1 |
GoldSheet | Gold Sheet | 1 |
BenchAnvil | Bench Anvil | 1 |
ElbowPad_Left_Workman | Elbow Pad | 1 |
junk rolls 1
A second roll with filler items.
| ID | Name | Weight |
|---|---|---|
SilverScrap | Silver Fragments | 8 |
GoldScrap | Gold Fragments | 4 |
Add your item to this list
lua
local dist = ProceduralDistributions.list["JewelerTools"]
if dist and dist.items then
table.insert(dist.items, "MiMod.MiItem")
table.insert(dist.items, 2)
endGoes inside a function hooked to Events.OnPostDistributionMerge. Full loot guide (Spanish) → · All lists