ProceduralDistributions
CrateTailoring
Project Zomboid B42 loot table with 40 items and 4 rolls.
| ID | Name | Weight |
|---|---|---|
IndustrialDye | Industrial Dye | 50 |
SewingPattern | Sewing Pattern | 50 |
Needle | Needle | 20 |
SewingPattern | Sewing Pattern | 20 |
Thread | Thread | 20 |
DenimStrips | Denim Strips | 10 |
LeatherStrips | Leather Strips | 10 |
Thread | Thread | 10 |
Awl | Awl | 8 |
Shirt_FormalWhite | Shirt - Formal | 8 |
Shirt_FormalWhite | Shirt - Formal | 8 |
Trousers_Suit | Suit Pants | 8 |
Trousers_Suit | Suit Pants | 8 |
Trousers_SuitTEXTURE | Suit Pants | 8 |
Trousers_SuitTEXTURE | Suit Pants | 8 |
SewingKit | Sewing Kit | 6 |
Buckle | Buckle | 4 |
Shirt_FormalTINT | Shirt - Formal | 4 |
Shirt_FormalTINT | Shirt - Formal | 4 |
BookTailoring1 | Tailoring I: "Basic Clothing Repair" | 2 |
HoodieDOWN_WhiteTINT | Hoodie | 2 |
Shirt_Denim | Shirt - Denim | 2 |
Shirt_Lumberjack | Shirt - Lumberjack | 2 |
Shirt_Lumberjack_TINT | Shirt - Lumberjack | 2 |
Trousers_Denim | Jeans | 2 |
Trousers_JeanBaggy | Jeans - Baggy | 2 |
BookTailoring2 | Tailoring II: "From Rags to Royalty: A Sewing Guide" | 1 |
BookTailoring3 | Tailoring III: "Haute Couture Tailoring Methods" | 0.5 |
TailoringMag2 | Magazine: Punk Fashion - From Trash to Thrash | 0.5 |
TailoringMag4 | Magazine: Leather Crafts | 0.5 |
TailoringMag5 | Magazine: Cowboy Living | 0.5 |
TailoringMag7 | Magazine: Fun in the Woods! | 0.5 |
TailoringMag8 | Magazine: Outdoor Gear, Done Right | 0.5 |
TailoringMag9 | Magazine: Alpine Explorers | 0.5 |
BookTailoring4 | Tailoring IV: "Modern Patterns from the Catwalks of Paris" | 0.1 |
TailoringMag1 | Magazine: Ancient Tailoring | 0.1 |
TailoringMag3 | Magazine: Medieval Peasant Clothing | 0.1 |
TailoringMag6 | Magazine: Real Gladiators | 0.1 |
TailoringMag10 | Magazine: Homespun | 0.1 |
BookTailoring5 | Tailoring V: "Textile Production and Manufacturing Techniques" | 0.05 |
Add your item to this list
lua
local dist = ProceduralDistributions.list["CrateTailoring"]
if dist and dist.items then
table.insert(dist.items, "MiMod.MiItem")
table.insert(dist.items, 2)
endGoes inside a function hooked to Events.OnPostDistributionMerge. Full loot guide (Spanish) → · All lists