🔊 What it does
- Direction ring: like Fortnite's sound visualization, a thin arc near the edges of your screen points to each loud noise, with its icon. If the noise is already close and on screen, the icon sits right on top of it instead.
- Near or far at a glance: close noises are bright, far ones fade to a faint grey. You can hear about 4 times farther than the zombies do (up to 600 m).
- Subtitles: like Minecraft, a list at the bottom right with each noise, its distance and an arrow pointing to it.
- Ripples spread on the ground where it happened. Optional icons on the screen edge.
- 12 kinds of noise, each with its own icon and color: gunshots (bursts show "x3"), house and car alarms, breaking glass, the helicopter, car horns, zombies banging on doors, machines (generators, radios, TVs), car engines, zombie footsteps, player footsteps, chat (say / shout) and other loud noises.
- Uses the same noises the zombies react to: if you see a gunshot far away, the horde heard it too.
- Click the icon on the left sidebar to show or hide everything. Works in single player, multiplayer and split-screen.


⚙️ Your options (Options → Mods)
- Show / hide, and a key to toggle (no key by default).
- Ring, subtitles, ripples, edge icons, distance, noise names, your own noises (hidden by default), sidebar icon.
- Range, icon size, ring size (15 – 48 of the screen height) and opacity.
🛠️ Server options (sandbox)
| Option | Default | What it does |
|---|---|---|
| Noise Radar | On | Turns the mod on or off for everyone |
| Maximum distance | 600 tiles | Players can lower it, not raise it |
| Hearing range | x4 | How much farther than the zombies you hear each noise (0.5 – 10) |
| Duration | 10 s | How long a noise stays after it stops |
| Zombie footsteps range | 12 tiles | How close walking zombies must be |
| One switch per noise type | On | Gunshots, alarms, glass, helicopter, horns, banging, machines, engines, steps, chat, other |
| Ring / subtitles / ripples / edge / distance | On | What players are allowed to show |
In multiplayer the server only sends each noise to players inside its range, so very distant noises show mostly in single player.
Compatibility
| Version | Build 42 |
|---|---|
| Singleplayer | ✔ |
| Multiplayer | ✔ |
| Existing saves | ✔ Can be added |
| Requires | Nothing, works on its own |
| Languages | English, Spanish, Português (BR) |
💡 An idea or a bug in Noise Radar? Tell me in the suggestion box