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Noise Radar – Project Zomboid mod: A ring and subtitles show where every loud noise comes from, like Fortnite's sound visualization

Project Zomboid mod · Build 42

Noise Radar

A ring and subtitles show where every loud noise comes from, like Fortnite's sound visualization

👥 36 subscribers⭐ 7 favorites🔄 updated 25 Oct 2026
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🔊 What it does

  • Direction ring: like Fortnite's sound visualization, a thin arc near the edges of your screen points to each loud noise, with its icon. If the noise is already close and on screen, the icon sits right on top of it instead.
  • Near or far at a glance: close noises are bright, far ones fade to a faint grey. You can hear about 4 times farther than the zombies do (up to 600 m).
  • Subtitles: like Minecraft, a list at the bottom right with each noise, its distance and an arrow pointing to it.
  • Ripples spread on the ground where it happened. Optional icons on the screen edge.
  • 12 kinds of noise, each with its own icon and color: gunshots (bursts show "x3"), house and car alarms, breaking glass, the helicopter, car horns, zombies banging on doors, machines (generators, radios, TVs), car engines, zombie footsteps, player footsteps, chat (say / shout) and other loud noises.
  • Uses the same noises the zombies react to: if you see a gunshot far away, the horde heard it too.
  • Click the icon on the left sidebar to show or hide everything. Works in single player, multiplayer and split-screen.

Noise Radar – image 1
Noise Radar – image 2

⚙️ Your options (Options → Mods)

  • Show / hide, and a key to toggle (no key by default).
  • Ring, subtitles, ripples, edge icons, distance, noise names, your own noises (hidden by default), sidebar icon.
  • Range, icon size, ring size (15 – 48 of the screen height) and opacity.

🛠️ Server options (sandbox)

OptionDefaultWhat it does
Noise RadarOnTurns the mod on or off for everyone
Maximum distance600 tilesPlayers can lower it, not raise it
Hearing rangex4How much farther than the zombies you hear each noise (0.5 – 10)
Duration10 sHow long a noise stays after it stops
Zombie footsteps range12 tilesHow close walking zombies must be
One switch per noise typeOnGunshots, alarms, glass, helicopter, horns, banging, machines, engines, steps, chat, other
Ring / subtitles / ripples / edge / distanceOnWhat players are allowed to show

In multiplayer the server only sends each noise to players inside its range, so very distant noises show mostly in single player.

Compatibility

VersionBuild 42
Singleplayer✔
Multiplayer✔
Existing saves✔ Can be added
RequiresNothing, works on its own
LanguagesEnglish, Spanish, Português (BR)

This mod is a gift: by players, for players. If you liked it, share it with your crew.